But then I started thinking about how much hard work that would involve, and how it took Bruce Wayne's parents getting gunned down in front of him for him to get that kind of motivation, and how since my parents were still alive, I could hardly be blamed for not being driven to put forth that kind of effort. So instead, I just finished the comic book, grabbed a box of Chicken In A Biskit and a Dr. Pepper, and laid down on the couch for a little quality NES time.
20 years later, I now get to find out what it's like to be Batman. And best of all? I still don't have to leave the couch.
This is really, honest to God, one of the best games I've ever played. Even before I bought it last week, I'd downloaded the demo, and knew the full version was getting rave reviews, but I was still skeptical. I don't understand why it's so difficult to make a great game involving a guy who dresses up like a Bat and beats people up with his collection of wonderful toys, but over the years, companies have struggled to pull it off. But this time, Rocksteady Studios pulled it off.
The storyline is familiar to anyone who's read this: The Joker has taken over Arkham Asylum, and Batman has to face not only him, but all of his enemies, in order to save the day. But there's also a nifty little mystery about the Joker's real motivation that unfolds as you make it through the game. It's a lot like Bioshock, in how information is presented to you. The recordings of the various inmates' therapy sessions that you find and can listen to, is a particularly nice touch.
Thanks to the Scarecrow's fear gas, he and Batman
share some quality time together.
share some quality time together.
I could go on forever about how incredible this game is, but I'll just list my three biggest reasons why:
1) If you're not a comic book geek, don't worry, you can play the game. You may not know who characters like Bane or Oracle are, but you'll get the gist of it. But if you are a comic book geek? So. Awesome. You have Kevin Conroy and Mark Hamill from the animated series doing the voices of Batman and the Joker. You have Arkham beautifully rendered in a way that, while changed somewhat out of necessity, is gorgeous to just walk through. Then you just have little things thrown in, like a relatively obscure character from an old Batman mini-series popping up for a cameo, which, I'm not going to lie, made me squeal like a little girl.
2) The combat is perfectly done. One of the things I typically hate about games like this--whether it features Batman or Spider-Man or really any character who can open a can of whoop ass--is that the game makers always seem to feel the need to make the hero and his opponents somewhat evenly matched. So, for example, some random thug is able to just come up and punch Spider-Man in the face, and if it happens five or six times, Spider-Man dies or gets knocked out or whatever.
Here, Batman can beat up most of the Arkham inmates he runs into without breaking a sweat. Groups of them, even. He'll punch, he'll kick, he'll catch someone's leg and deliver an elbow to the face. As a result, most fights are over in seconds. And this might seem lame, but it's actually great, because it perfectly simulates what it would be like to really be Batman.
These guys learned the hard way that
you don't fuck with me. Er...I mean, Batman.
you don't fuck with me. Er...I mean, Batman.
It also makes you feel a bit invulnerable, so the first time you encounter guys with machine guns, you think, "Hey, no big deal, I'll just introduce them to Jack Johnson and Tom O'Leary," only to immediately be cut down in a hail of gunfire. So you're forced to use your brains as well as your fists. The first time you do an inverted takedown (hanging from a gargoyle, you swing down, pull a bad guy up with you, rough him up a bit, and leave him swinging by his feet), is too cool for words. It's even more fun when his fellow bad guys find him swinging by his feet, and immediately become panicked while you lurk in the shadows.
3) The length. I've been playing this for what seems to be hours, and I'm only 22% of the way through the game. Unlike a lot of games, this one will have considerable replay value when, after a few months have passed after I beat it, I go through it again on the hardest settings.
There are two nitpicks: First, the "Detective Mode" feature, which allows you to find clues in order to progress through the story, is a nice touch, but it's a bit too powerful. It's one thing to be able to find items you need to finish the game. But being able to see bad guys through walls is a bit much. Second, everyone who's finished the game says the last boss (the Joker) is really horrible. So I'm not really looking forward to that seemingly inevitable let-down.
But on the whole, this is an amazing game. I would actually say it's good enough to justify springing for a 360 simply to play it. Very rarely do I feel the need to buy a video game as soon as it comes out, but I obviously did here, and have no regrets about doing so. And if, God willing, Rocksteady is already hard at work on a sequel, I'll pick that one up the second it hits the shelves.



































